Zero Hour Assault: Complete Game Guide

Introduction

Zero Hour Assault is an online first-person shooter (FPS) game. There are various match modes in the game, and each of them has various tasks.

Match Modes and Tasks

These matches and their tasks are explained below.

Team Deathmatch

In this mode, two teams are at war. In order to win, one team must kill all opponents.

Hand-to-Hand Combat

Players can only use punch and feet.

Knife Fight Match

This mode is similar to the previous one, but you can only use a knife and the map is smaller. You cannot use grenades in this mode. You can also collect snowflake shards in this mode by pressing shift + enter (on mobile, triple tap the middle of the screen). You can collect up to 5. When you throw these, they will stun the enemy for 3 seconds.

Explosive Battle

This mode is similar to the previous one, but players can only use grenades and molotovs; they cannot use any weapons, including knives. When you use a grenade directly, it is not thrown immediately. When you first use it, you hear a sound; after this sound, you must press enter again to throw the grenade (on mobile, double tap the middle of the screen to use/throw). However, if you are too late, the grenade will explode on you.

Abyss Clash

This mode is similar to Explosive Battle, but there are pits in the map you can fall into. Also, there are metal cases you can climb, but grenades can destroy them.

Sniper Duel

This can be played either as teamed or not teamed. People can only use snipers, and the last team/person standing wins. You cannot use grenades in this mode.

Sword Duel

This can be played either as teamed or not teamed. People can only use swords, and the last team/person standing wins. You cannot use grenades in this mode. Available swords are wooden sword, diamond sword, and stone sword. You are given only a wooden sword at the start, but you can find other sword types in items scattered on the map.

Snowflake Survival

Like in the Knife Fight match, you can collect snowflakes, but if you freeze an enemy even one time, they will instantly be dead.

Zombie Survival Mode

In this mode, teams cannot hit each other, but both teams must kill the zombies on the map. The last team standing wins. There are also houses in this mode, and they can be used for hiding. However, if zombies can break down the doors of houses, they can enter houses and kill players. Press shift + enter (on mobile, triple tap the middle of the screen) to enter houses. Players inside houses cannot see or hear players outside, and vice-versa, unless they are in the same state (both inside or both outside).

Zombie vs Player

In this mode, the players on one team are humans, while the other team consists of zombies. The last team standing wins. The zombies' walking sound is a bit low-pitched. Zombies can only use their claws, they make zombie sounds occasionally, they cannot jump, and they cannot use any items. However, when zombies hit a player, they gain health equal to the damage they inflict.

Capture the Flag

In this mode, a team tries to steal the flags of the opposing team and must take them to their own base. The team that takes 10 flags to their own base wins. You can take the flags with the shift + enter keys (on mobile, triple tap the middle of the screen). You must take the red flags to the coordinates 100 100 0 and the blue flags to the coordinates 0 0 0. After going to the relevant coordinates, press shift + enter (on mobile, triple tap the middle of the screen) to place the flag. When a team places a flag, a notification will indicate how many more flags that team needs to win. If a player holding a flag exits the game, the flag will be spawned at their last position.

Last Man Standing

In this mode, the players are alone, and there is no team. The last player standing wins.

Collector's Arena

In this match mode, you cannot fight. The objective is to collect gold items scattered on the ground for 10 minutes. After 10 minutes, the team or player who has collected the most items wins. The winner receives 10 Zero Tokens.

Map Shrinking Mechanic

In Team Deathmatch, Last Man Standing, and Zombie vs Player modes, the playable map area will gradually shrink as the match continues.

Teams

In team-based matches, there are two teams: the Red team and the Blue team.

Helicopter System

Some matches feature a helicopter system. In these matches, when the match first starts, you are not sent directly to the map. Instead, you are inside a helicopter, and the helicopter starts to fly you around random coordinates for a certain period of time. You cannot walk or jump while inside the helicopter. If you do not jump from the helicopter after this period, it will automatically eject you. You must press shift + enter (on mobile, triple tap the middle of the screen) to jump voluntarily.

However, you cannot jump immediately after you first get into the helicopter; 10 seconds must pass. If 10 seconds have not passed, pressing shift + enter (on mobile, triple tap the middle of the screen) will inform you how many more seconds you have to wait.

When you jump from the helicopter, you start falling. You should open your parachute to slow your descent and close it when you land safely. Other nearby players can hear your parachute open and close. If you die while your parachute is on, it will be closed. If you exit the game while parachuted, you will still be parachuted when you re-enter. While spectating, you will also hear the parachute loop sound if the player you are watching uses their parachute.

Rewards and Progression

Zero Tokens

For each match, the players which kill enemies earns Zero Tokens. The amount of Zero Tokens earned for killing enemies in matches is between 3 and 5 tokens per kill. You can use these tokens to buy items from the store.

Score Points and Ranks

Additionally, a player earns score points for each player they kill. You can see the score points of all players in the view ranking list section in the main menu. Players also have ranks; as their score points increase, they rise to higher ranks.

Events and Event Store

The game features an Events system. Events change every 24 hours and can be viewed from the Events menu. Completing these events earns you Event Points. These points can be spent in a dedicated Event Store to purchase various items or rewards.

Bots

Adding and Behavior

Players can optionally add bots to matches when creating them. For example, if the creator wanted the match to be 5 versus 5 (5 players on each team), but only 2 human players joined the match, bots will fill the remaining player slots.

Bots behave much like normal players: they can pick up items from the ground, they have inventories, and they can use weapons they pick up. Bots do not actively track players; they walk around the map randomly. However, they will move towards the location if they hear gunshots nearby.

Bot Commands (Team Matches)

In team matches, bots have the following feature: You can call bots to your side. If you type come followed by a bot's name into the team chat (using the J key; on mobile, access team chat by swiping down with 2 fingers to open the action menu), for example, come botname, that bot will come to your location and follow you consistently. You can send the bot back to its normal behavior by typing go followed by the bot's name (e.g., go botname). You can also call all bots on your team to your side using the come all command and send them all back with the go all command.

Spectating Matches

You can watch matches as a spectator. You will have the opportunity to do this when you die in a match. Alternatively, if you choose to return to the lobby when you die, you can start spectating by going to coordinates 5 0 0 in the lobby and pressing shift + enter (on mobile, triple tap the middle of the screen).

While watching the match, you can navigate between different players or bots using the right and left arrow keys (on mobile, swipe left and right). Press the escape key (on mobile, press the back button) to stop spectating and exit the match view. If you stop spectating, you will no longer receive death notifications from that match, nor will you be returned to the lobby when it ends.

Also, while spectating players, the standard information keys will provide details about the player you are currently watching. For example:

Freedom Fight Map

Map Overview

There is also another map in the game called the Freedom Fight map. This map also features the helicopter system for entry, similar to some matches. In this map, there are no bots and no team system. You can fight with other players directly on the map without needing to create or join formal matches.

There are no standard item spawns like in regular matches, but there are chests located inside the houses on the map. You can press shift + enter (on mobile, triple tap the middle of the screen) near a chest to view the items inside it and take them. New items will automatically be added to chests once they are emptied, and chests will also refill even if not empty after some items are taken and time has elapsed. Although the coordinates of the chests always remain the same, the items they contain are randomly determined each time they refill/respawn. Players inside houses cannot see or hear players/chests outside, and vice-versa, unless they are in the same state.

Chests can also be destroyed by player actions. If a chest is destroyed, all the items currently inside it will be lost. The chest will respawn after some time with new, randomly generated items.

Rewards and Store Access

When you kill other players in the Freedom Fight map, you have a 50% chance to receive 1 Zero Token. There is a 5-minute cooldown per player killed; if you kill the same player again within 5 minutes, you won't get a token, but killing a different player will still grant tokens. Paid accounts receive double tokens.

In this map, you cannot access the store through the standard game menu (O key; on mobile, double tap the top center of the screen). Instead, you must go to coordinates 500 463 0 and press shift + enter (on mobile, triple tap the middle of the screen) to open the store interface.

Groups and Motors

If you are in the same group as another player in this mode, the beacon sound indicating that player's position will be different from standard beacons. Additionally, if you accidentally hit a player who is in the same group as you, a distinct beep sound will play.

You can leave the Freedom Fight map at any time via the game menu. Motors that you purchase while on the Freedom Fight map will always remain on this map; they do not transfer to other matches or persist if you leave the map and return later.

Spectating in Freedom Fight

You can also spectate players on the Freedom Fight map. However, while spectating someone in this mode, the C (coordinates; on mobile, tapping the middle of the screen) and Z (zone; on mobile, double tapping the top left) keys will not function.

If the person you are watching enters a group base, you will automatically stop watching them and switch to the next available player on the Freedom Fight map. This will also happen if the person you are watching returns to the lobby.

Similar to spectating regular matches, the right and left arrow keys (swiping left and right in mobile) allow you to move between available players on the Freedom Fight map. Pressing the escape key (on mobile, press the back button) stops spectating the Freedom Fight map and returns you to the lobby. Pressing L (on mobile, triple tap the middle right) while spectating a player on the Freedom Fight map will show you the list of players currently on the Freedom Fight map.

Game Items

Metal Shield

When you use the Metal Shield, it will protect you from hits until it is broken. It will not protect you from the extra damage of headshots, but it will prevent you from falling down if you are hit by a headshot while the shield is active. You cannot move until the shield deployment sound finishes. You can obtain it from item spawns, chests, or the store. Additionally, in the Abyss Clash and Explosive Battle match modes, you will start with 2 Metal Shields by default.

Invisibility Shield

When you use the Invisibility Shield, you will become invisible for 15 seconds. During this time, other players cannot see you on their nearby player list (E key; on mobile, double tap the middle right) or through binoculars, and they cannot hear your beacon signal. Only your footstep sounds will be audible to others. The weapon scope feature will also not beep for invisible players. However, opponents can still hit you with weapons if they manage to guess your location.

TM62 Mine

The game features a landmine named TM62. When you place it, if someone steps on it, it will explode, and everything within a 15-step radius will receive damage. It can also be detonated by hitting it a couple of times with a weapon. However, there is no distinct sound that indicates the presence of a nearby mine.

Timebomb

You can acquire Timebombs from chests, item spawns, or the store. Once you arm it (by using it from your inventory), it will explode within 20 seconds, damaging anything within a 50-foot radius. You can check how many seconds are left until detonation by pressing the M key (on mobile, swipe up in the left part of the screen to open the object tracking menu, which may show this info).

Barricade

When you place a Barricade, it creates a wall structure that is 10 tiles in height, featuring a platform on top that you can stand on. It can be destroyed by weapon fire. The dirt platform on top is removed when the barricade is destroyed.

Ladder

Placing a Ladder creates a climbable ladder extending upwards for 20 tiles. It can also be destroyed with weapons. The player who placed the ladder can retrieve it by pressing shift + enter (on mobile, triple tap the middle of the screen) near its base.

Steel Helmet

There is an item called the Steel Helmet. If you wear this, it will protect you from headshots (both extra damage and fall effect) until it is broken. Its damage resistance is persistent even if taken off and re-worn after rejoining the game.

Health Recovery Items

There are three items in the game specifically designed to increase your health. These are:

Each of these items increases your health at different rates when used.

Binoculars

There is an item called Binoculars in the game. Using this item allows you to see players who are within 120 steps of your current location. It will also indicate if players or NPCs are in a fainted state.

Base Life Amplifier

Found in chests in the Freedom Fight map, this item can be used to increase the health of a group base.

Corpse Bomb

This item can be toggled on or off. If it's active when you die, and another player attempts to open your corpse, the bomb will explode. Nearby players, including the one opening the corpse, will take damage. The corpse will disappear, and you will receive 1 Zero Token.

Boom Box

When you use a Boom Box, it spawns a random-looking item on the ground. If any player (including yourself) tries to pick it up using shift + enter (on mobile, triple tap the middle of the screen), it will explode. Nearby players, including the one who triggered it, will take damage, and you (the placer of the Boom Box) will receive 1 Zero Token.

Corpse Scanner

Using this item will show you a list of all corpses on your current map, including their coordinates, the time remaining until they disappear, and the owner's name.

Adrenaline Shot

When used, the Adrenaline Shot speeds up your weapon's fire rate for 2 minutes.

Backpacks (Level 1, 2, 3)

Backpacks (Level 1, Level 2, and Level 3) increase the maximum amount of various items you can carry in your inventory beyond the default limits (for non-Paid Account users). These backpacks expire after 1 week. You can check their expiry date in the "Timed Items" section of your inventory/menu. Paid accounts are not affected by inventory limits.

Jammer

When you activate a Jammer, players nearby (within its effective radius) will be unable to use Binoculars or see other players using the E key (on mobile, double tap the middle right) (nearby player list) for 2 minutes. Their weapon scopes will also not function during this time.

Spatial Amplifier

If you are within 5 tiles of another player, you can press Enter (use item) (on mobile, double tap the middle of the screen) to place the Spatial Amplifier on them. For the next 10 minutes, you can use the Spatial Amplifier Controller (a separate item) to see that player's coordinates. The amplifier can be destroyed; if it is, the affected player and any players within a 20-tile radius will hear an explosion and take damage. All players on the map will hear a distant sound of the explosion.

Silencer

A Silencer can be attached to weapons that use ammunition. When attached, it reduces the weapon's effective range by 50% but significantly muffles the firing sound; only players within 30 tiles will hear a distant sound. The ` (Grave Accent) key (on mobile, double tap the bottom left with 2 fingers for the left-hand weapon) will indicate if a silencer is attached and show the adjusted range. You can insert/remove the silencer from weapons; it does not disappear from your inventory upon use. However, you can only have a maximum of 2 Silencers in your inventory and can only attach as many silencers as you possess. If you drop a weapon with a silencer attached, the silencer is automatically removed from it. You cannot drop a silencer if all your owned silencers are currently attached to weapons. When you die, any silencers attached to your weapons are removed. You can see the Silencer item with Alt + 5 in inventory navigation (on mobile, this specific navigation has no gesture; use general inventory navigation by swiping up and down in the top right).

Environmental Hazard: Electric Poles

Maps may feature Electric Poles. These can be destroyed by weapon fire. If destroyed, all players (including the one who destroyed it) within 40 steps of the pole will receive damage and fall down, requiring them to stand back up. Electric Poles have a wall and a platform, similar to chests or motors; however, jumping onto an Electric Pole's platform will result in instant death.

Gameplay Mechanics

Fainting and Revival

In Team Deathmatch and Zombie vs Player modes, when you die, there is a 50% chance you will faint instead of dying immediately (the game will state "fainted" instead of "killed"). If this happens, you will still be in the match but incapacitated, and you have 3 minutes. During this time, a teammate who is within 3 steps of you can press the T key (this action has no gesture on mobile; a physical keyboard is required) to revive you. Upon revival, you will wake up with 20 health. If no one revives you within the 3-minute window, you will die permanently for that round. You cannot heal while fainted or sitting.

Motors and bikes

The game supports motors, which you can buy from the store. Here's how to use them:

When you acquire a motor, it will appear 1 step ahead of you, and you will be able to physically bump into it. To get on it, you must jump and move towards the motor's direction; this action will place you on the motor. After you are positioned on it, press shift + enter (on mobile, triple tap the middle of the screen) to fully mount the motor and prepare for driving.

You can start or stop the engine by pressing shift + enter (on mobile, triple tap the middle of the screen). Use the following controls while the engine is running:

Other players can also get on your motor as passengers. If you start the engine and drive, they will travel with you automatically. The driver of the motor is always the person who got on first. If you get off while others are on, the person who got on after you can take control and drive the motor.

Furthermore, if you have acquired your motor but left it unattended, other players can get on it and steal it.

Each motor you get is specific to the match you acquired it in; you have to get it again in subsequent matches (except potentially on the Freedom Fight map as noted elsewhere). You can see your destroyed motors, along with timestamps, in the "See your motors" section of the game menu.

Your motor can hit walls. If this happens, you will fall off the motor, and the motor itself will lose 30 health. You will hear a sound when your motor (or the motor of a player you're watching) hits something. If the motor gets close to a wall, you will hear a warning beep sound. In this case, you should immediately turn away from the wall. Other players can also shoot at your motor and destroy it.

Another vehicle is bike. you can purchase from event store. When you purchase it, you can press shift enter to ride it and hold the up arrow (on mobile, swipe up and hold) to drive it, others can ride your bike too, but they cannot drive it. The first person who rided is always the driver, and like in the motors, people can steal your bike if they ride it while you are not rided.

Voice Chat

The game features voice chat. The way it functions depends on whether you are in a Community:

If 'Push to Talk' is enabled in the settings, you must hold down the V (for positional) or B (for community) key to talk. If 'Push to Talk' is off, pressing the key will toggle your microphone on and off. You can toggle the 'Push to Talk' setting itself using Shift + V (this action has no gesture on mobile; a physical keyboard is required). You can press Alt V (this action has no gesture on mobile; a physical keyboard is required) to learn who is currently speaking (if you can hear them); this will open a menu where you can also adjust their volume. You can also adjust player volumes via the F6 Player menu (on mobile, the player menu can be accessed by swiping down with 2 fingers).

Joystick Support

You can also play the game using a joystick. However, there is no default joystick layout configured in the game. You must manually set which buttons on the joystick correspond to which game actions in the settings menu. Otherwise, none of the keys on your joystick will perform any function in the game.

There are a few exceptions to this rule, and you cannot change the bindings for these specific controls:

Additionally, if you connect more than one joystick to your system, you can use whichever joystick you prefer without needing to select it in the settings; the game will detect button presses from any connected joystick. However, this can lead to confusion in the key mappings because the button identifiers and codes can differ between various joystick models. Therefore, if you connect two or more joysticks, it is recommended that you ensure they are the same brand and model to avoid mapping conflicts.

Vertical Aiming and Walking Modes

This game supports vertical aiming. This means you can aim and potentially hit targets that are above or below your horizontal plane. You can aim up and down using the Up and Down Arrow keys (in normal walk mode) or the W and S keys (in classic walk mode). (On mobile, swipe up and down with 2 fingers on top part).

Note on Walking Modes:

When using the aiming keys (Up/Down Arrows in Normal Mode, W/S in Classic Mode), pressing them once adjusts your aim by 1 step in that direction. Pressing them with Shift adjusts your aim by 5 steps for faster changes. A sound will play when you turn if you have a weapon equipped that uses ammo.

there are 2 aiming modes you can switch betweeen with alt f (swipe left and right with 2 fingers on top part on mobile). Angle-based aiming, which is the default, will allow you to aim half up, streight up, half down and streight down. If you aim streight up/down and fire, the bullet will only move around the z axis, so it won't go in the your facing direction. If you fire while in the half aiming state, it will go both in the z axis and in your facing direction. The other mode is step-based aiming. Here you can aim from 1 steps to your weapon's spread amount steps up/down. The weapon won't always go in the z axis, it will start from the amount you aimed. If you aim 2 steps up and fire, it will go 2 steps up in the z axis, but it will don't go further up, it will go in your facing direction, same also works for downwards.

Mouse Control

It is also possible to play the game using the mouse. After enabling this option from the settings, the following controls become available:

Headshots

The game features a headshot system. If you shoot someone who is positioned two steps below you, or if you aim upwards by an amount equal to your weapon's spread value, you will deal 2 times more damage than you would normally. You will not always fall down when you get a headshot; this will happen sometimes. A Steel Helmet protects from headshot effects, and a Metal Shield (while active) prevents the fall-down effect from headshots but not the extra damage.

Leg Shots

When you aim downwards by an amount equal to your weapon's spread value (for example, 2 steps down if its spread is 2), there is a possibility that you can hit the player's legs. When you successfully hit a player's legs in this manner, the player will fall down and will need to perform an action to stand back up. A player cannot draw or use weapons while in the sitting/fallen state.

Weapon Melee Attack

By pressing any Control key (Left Control or Right Control) together with the Shift key (on mobile, swipe right on the bottom left for a left-hand melee attack, or swipe right on the bottom right for a right-hand melee attack), you can perform a melee attack using your equipped weapon on a player if they are near (within 10 steps or possibly closer). This melee attack only works with weapons that require ammunition, but performing the attack does not consume any ammo. This attack cannot hit players through walls.

When hit by this weapon melee attack, the player will fall down and will need to stand back up. They will also drop the weapon they were currently holding.

Dual Wielding Weapons

You can equip weapons in both your left and right hands simultaneously. When you equip a weapon from your inventory (by pressing Enter on it), you can choose to draw it in your left or right hand. Alternatively, using its assigned number key (on mobile, you can switch weapons by swiping left or right in the upper part of the screen) will equip it to your left hand. To equip a weapon to your right hand via number key, first assign the weapon to a number key (using Shift + Number). Then, press Alt + Shift + the assigned Number key (on mobile, equipping to the right hand is handled via the inventory menu; there is no direct gesture for this combination). Once a weapon is in your right hand, you can equip another weapon to your left hand by simply pressing its number key or selecting it from your inventory.

To fire the weapons:

Note: If you have weapons equipped in both hands, you will not be able to reload (R) or unload (Shift R) either weapon with a keyboard. On mobile, however, specific gestures exist: swipe up in the bottom left to reload the left-hand weapon, and swipe up in the bottom right to reload the right-hand weapon. There is no mobile gesture for unloading a weapon.

Checking weapon status:

Putting weapons away:

When aiming with a weapon in your right hand, the scope sound (if enabled) will play differently to indicate that the right-hand weapon is ready to fire.

Throwing Knives and Swords

You can throw knives and swords. Depending on which hand the weapon is in (left or right, for dual wielding), you can throw it using Shift + Spacebar or Alt + Spacebar (on mobile, swipe down on the bottom left to throw the left-hand weapon, or swipe down on the bottom right to throw the right-hand weapon). Thrown knives and swords deal more damage than their melee counterparts. However, if they hit an enemy, the weapon is consumed. If you miss, the weapon will fall to the ground as an item that can be picked up. Thrown knives have a range of 20 tiles, and thrown swords have a range of 15 tiles. They will play a sound as they move through the air.

Assigning Weapons to Number Keys

You can assign your currently held weapon to any number key you want (typically 2 through 0, as 1 is often reserved for the punch and feet). When you have the desired weapon in your hand, press the Shift key together with a Number key (e.g., Shift + 2) (on mobile, this key-based assignment is not applicable as weapon switching is done by swiping). The weapon will then be assigned to that number. Subsequently, whenever you press that number key, if you have that specific weapon in your inventory, you will draw it directly. The weapon you are holding when you exit the game will be saved and automatically equipped when you next log in.

Scope Feature

The game includes a scope feature. This provides audio feedback to help you understand whether your weapon's aim is currently on a target that it can hit. If this feature is enabled in the settings, a distinct beep sound will start to play whenever your weapon is properly aimed at an object or player that is within its effective range and line of sight. The scope sound will not play if you are fainted or if a Jammer is active nearby.

Favorite Items

You can set items in your inventory as favorite items for quick use. First, navigate to the item you want to set as a favorite using the Tab and Shift Tab keys within the inventory. Once the desired item is selected, press Shift + U (this action has no gesture on mobile; a physical keyboard is required) to assign it as your primary favorite item. After assignment, you can use this item directly by pressing the U key (this action has no gesture on mobile; a physical keyboard is required), without needing to open the inventory.

You can also set a secondary favorite item using the same procedure, but by pressing Shift + Y (this action has no gesture on mobile; a physical keyboard is required) instead. This secondary favorite item can then be used directly by pressing the Y key (this action has no gesture on mobile; a physical keyboard is required).

Breakable Walls and Sonar

It is possible to break some walls within the match environments. However, this mechanic does not apply to all walls present on the map; only specific wall segments are destructible. When you hit a wall, the sound will come from the direction of the wall. The wall hitting sound has a time limit and won't play on every hit.

You can use the Sonar feature by pressing F7 (this action has no gesture on mobile; a physical keyboard is required). If enabled, Sonar will play a high-pitched version of the wall's sound, indicating its position if a wall is 20 tiles or nearer.

Leaving a Match

When you join a match lobby, you can leave if you wish before the match creator starts the game. While in the lobby before the match begins, pressing Shift + Enter (on mobile, triple tap the middle of the screen) will present you with the option to leave. However, once the match has been officially started by the creator, you cannot leave the ongoing match. You can exit the game even if near a player you cannot hit (e.g., group members with friendly fire off, jailed players if you are jailed).

Death and Item Loss

When you die in the game, the weapon you were holding will drop on the ground as an item and a sound will play. You also lose other items you collected during that specific match (items found on the ground, in chests, etc.). However, some items that you purchase from the store might be designated as permanent; you will not lose these permanent items upon death. Corpses will now disappear after 10 minutes and will make a bleeding sound. If multiple corpses are at the same coordinates, pressing Shift + Enter (on mobile, triple tap the middle of the screen) will prompt you to choose which one to open.

Each time you join a match, you are typically given a set of starting items to use in that match. The specific items provided at the start may vary depending on the match mode being played.

Character System

The game features a character system. You can purchase different characters from the store, and these characters are permanent additions to your account. Each character has distinct voices and may have different specifications or attributes (e.g., bonus damage which is reflected when checking weapon info with the grave key). You can change your active character from the game menu. When renaming your character, all references in existing support tickets will be updated, and a message noting the change will be added to the tickets.

Ticket System

The game includes a ticket system for support. You can report any questions you want to ask the developers or bugs you encounter in the game by opening a support ticket through this system. When your tickets are closed, you can rate them between 1 and 10 to indicate your satisfaction with the assistance. You must rate any previously closed tickets before you can open new ones.

Message Translation Support

The game offers translation support when sending and receiving messages. When composing a message for group chat, general chat, map chat, private message (PM), team chat, etc., pressing Control + Enter (this action has no gesture on mobile; a physical keyboard is required) will send the message after translating it into the language you have selected using Alt + L (this action has no gesture on mobile; a physical keyboard is required).

You can also translate a message currently in your chat buffer (e.g., a received message) into a language you select with Shift + L (this action has no gesture on mobile; a physical keyboard is required) by pressing Control + Enter while that message is focused (this action has no gesture on mobile; a physical keyboard is required).

General Weapon Usage

When you draw a weapon, you cannot fire it or draw another weapon until the draw sound of the current weapon finishes playing.

Social Features

Friends System

You can become friends with other players in the game. Being friends allows you to send them private messages easily and enables notifications for when they enter or exit the game. You do not receive these login/logout notifications for players who are not on your friends list. From the Friend menu (F5; on mobile, the friend menu can be accessed by swiping down with 2 fingers), you can press Shift + Enter (on mobile, triple tap the middle of the screen) on a friend's name to view their statistics, even if they are offline.

Groups and Bases

You can create groups in the game, and other players can join these groups. Potential members can send requests to join your group, or you can invite them directly. People within the same group can send private messages specifically to the group chat using the ' (apostrophe) key (on mobile, send a group message by swiping down with 2 fingers to open the action menu). You can send group messages even while spectating.

You can also view statistics for each group, including total kills and deaths accumulated by its members, and see a list of its members in the group information menu. Additionally, the group owner has the ability to grant administrative privileges to other group members. These administrators do not have the full authority of the group owner but can manage basic functions of the group, such as inviting or removing members

Each group must be created while on the Freedom Fight map. Each group automatically gets a base upon creation, and up to 4 additional bases can be added later. These bases contain chests that group members can use to store items securely. Group admins and the owner can view a log of items taken from base chests and by whom.

To put items into a base chest, enter the base and press Backspace (on mobile, tap the top right of the screen) while near the chest to drop the currently selected inventory item. Alternatively, use Shift + Backspace to drop a specific quantity of the selected item.

When someone creates a group, the initial group base will spawn next to the player who created it, enclosed by a wall. From the outside, if the base door is closed, you can open it by pressing shift + enter (on mobile, triple tap the middle of the screen) and entering the correct base password (only admins and owner can change the password and view base info). If the base door is on, anyone pressing shift + enter (on mobile, triple tap the middle of the screen) near the base entrance will be teleported inside. If you exit the game while inside a base, upon relogging, you will be placed on the Freedom Fight map at the coordinates where the base is located.

Inside the base, at coordinates 0 0 0 relative to the base's origin, pressing shift + enter (on mobile, triple tap the middle of the screen) performs different actions based on the door state: If the door is on, pressing it from inside will allow anyone inside to exit the base. If the door is closed (requiring a password from outside), anyone already inside the base can open it from the inside using this command.

Bases can be destroyed by enemy actions. If all the bases belonging to a group are destroyed, the group associated with those bases will be permanently deleted from the game. Any items stored within the chests of the destroyed bases will also be lost.

If a base's health drops below 2000, the door functionality (password protection, controlled access) will become unavailable, and anyone will be able to enter the base freely. When the base door is opened, it will automatically close again after 2 seconds.

Inside the base, at coordinates 30 30 0 relative to the base's origin, there is a base computer which you can access by pressing shift + enter (on mobile, triple tap the middle of the screen).

Communities

Communities are similar to groups but do not have bases. Members of a community can send messages to the community chat using Shift + ' (apostrophe) (on mobile, send a community message by swiping down with 2 fingers to open the action menu). All other community-related actions (creating, joining, managing) are handled through the main game menu. Creating a community costs 1000 Zero Tokens for free accounts, but is free for Paid Accounts. Community members can use the B key (on mobile, double tap anywhere with 2 fingers to toggle) for community-wide voice chat (see Voice Chat section).

General Chat

Apart from groups and communities, there is also a general chat system in the game. You can select a language-specific channel using the F11 key (on mobile, the language channel menu can be accessed by swiping down with 2 fingers) and then send a message to everyone in that channel using the / key (on mobile, send a map/language channel message by swiping down with 2 fingers).

Poll System

Players can create polls with a specific title and message. Other players can then vote 'Yes' or 'No' on these polls. Polls automatically end within 24 hours. You can disable poll notifications in the Notification Settings.

Creating a Match

To create your own match, follow these steps:

  1. Go to the coordinates 5 0 0 in the main lobby.
  2. Press shift + enter (on mobile, triple tap the middle of the screen).
  3. Select the 'Create Match' option from the menu that appears.
  4. Configure the necessary settings for your match (mode, map, player count, etc.). Once you confirm these selections, the match lobby will be created. Match creation notifications will only be sent to players currently in the main lobby, and will specify if the match is public or private.
  5. Wait for other players to join your match.
  6. When you are ready to begin, press shift + enter (on mobile, triple tap the middle of the screen) again to start the match. Everyone in the game will be notified when a match starts.

The match creation menu also provides additional options, such as kicking a player from your current match lobby or banning a player. If you ban a player, they will not only be removed from the current match but will also be prevented from joining any future matches that you create.

When setting up a match, you can designate it as either 'Public' or 'Private'. The key difference is that private matches require players to enter a password (which you set) in order to join. However, the match owner can also invite players directly to a private match, allowing them to join without needing the password. Public matches are open for anyone to join.

Inventory Item Limits

In the game, you can only carry a certain maximum amount of the same item type for specific items (unless you have a Paid Account, which generally bypasses these limits). Backpack items (Level 1, 2, 3) can increase these maximums for non-Paid Account users. Below is a list of these items and their respective default limits. For items not listed here, you can generally carry an unlimited quantity:

Paid accounts are not affected by these limits and can hold as many items as they want.

Keybindings and Functions

This section details the default keyboard keys used in the game and their functions.

Contact Information

To contact the developers or community, use these methods: