Team Deathmatch
In this mode, two teams are at war. In order to win, one team must kill all opponents.
Zero Hour Assault is an online first-person shooter (FPS) game. There are various match modes in the game, and each of them has various tasks.
These matches and their tasks are explained below.
In this mode, two teams are at war. In order to win, one team must kill all opponents.
Players can only use punch and feet.
This mode is similar to the previous one, but you can only use a knife and the map is smaller. You cannot use grenades in this mode. You can also collect snowflake shards in this mode by pressing shift + enter (on mobile, triple tap the middle of the screen). You can collect up to 5. When you throw these, they will stun the enemy for 3 seconds.
This mode is similar to the previous one, but players can only use grenades and molotovs; they cannot use any weapons, including knives. When you use a grenade directly, it is not thrown immediately. When you first use it, you hear a sound; after this sound, you must press enter again to throw the grenade (on mobile, double tap the middle of the screen to use/throw). However, if you are too late, the grenade will explode on you.
This mode is similar to Explosive Battle, but there are pits in the map you can fall into. Also, there are metal cases you can climb, but grenades can destroy them.
This can be played either as teamed or not teamed. People can only use snipers, and the last team/person standing wins. You cannot use grenades in this mode.
This can be played either as teamed or not teamed. People can only use swords, and the last team/person standing wins. You cannot use grenades in this mode. Available swords are wooden sword, diamond sword, and stone sword. You are given only a wooden sword at the start, but you can find other sword types in items scattered on the map.
Like in the Knife Fight match, you can collect snowflakes, but if you freeze an enemy even one time, they will instantly be dead.
In this mode, teams cannot hit each other, but both teams must kill the zombies on the map. The last team standing wins. There are also houses in this mode, and they can be used for hiding. However, if zombies can break down the doors of houses, they can enter houses and kill players. Press shift + enter (on mobile, triple tap the middle of the screen) to enter houses. Players inside houses cannot see or hear players outside, and vice-versa, unless they are in the same state (both inside or both outside).
In this mode, the players on one team are humans, while the other team consists of zombies. The last team standing wins. The zombies' walking sound is a bit low-pitched. Zombies can only use their claws, they make zombie sounds occasionally, they cannot jump, and they cannot use any items. However, when zombies hit a player, they gain health equal to the damage they inflict.
In this mode, a team tries to steal the flags of the opposing team and must take them to their own base. The team that takes 10 flags to their own base wins. You can take the flags with the shift + enter keys (on mobile, triple tap the middle of the screen). You must take the red flags to the coordinates 100 100 0 and the blue flags to the coordinates 0 0 0. After going to the relevant coordinates, press shift + enter (on mobile, triple tap the middle of the screen) to place the flag. When a team places a flag, a notification will indicate how many more flags that team needs to win. If a player holding a flag exits the game, the flag will be spawned at their last position.
In this mode, the players are alone, and there is no team. The last player standing wins.
In this match mode, you cannot fight. The objective is to collect gold items scattered on the ground for 10 minutes. After 10 minutes, the team or player who has collected the most items wins. The winner receives 10 Zero Tokens.
In Team Deathmatch, Last Man Standing, and Zombie vs Player modes, the playable map area will gradually shrink as the match continues.
In team-based matches, there are two teams: the Red team and the Blue team.
Some matches feature a helicopter system. In these matches, when the match first starts, you are not sent directly to the map. Instead, you are inside a helicopter, and the helicopter starts to fly you around random coordinates for a certain period of time. You cannot walk or jump while inside the helicopter. If you do not jump from the helicopter after this period, it will automatically eject you. You must press shift + enter (on mobile, triple tap the middle of the screen) to jump voluntarily.
However, you cannot jump immediately after you first get into the helicopter; 10 seconds must pass. If 10 seconds have not passed, pressing shift + enter (on mobile, triple tap the middle of the screen) will inform you how many more seconds you have to wait.
When you jump from the helicopter, you start falling. You should open your parachute to slow your descent and close it when you land safely. Other nearby players can hear your parachute open and close. If you die while your parachute is on, it will be closed. If you exit the game while parachuted, you will still be parachuted when you re-enter. While spectating, you will also hear the parachute loop sound if the player you are watching uses their parachute.
For each match, the players which kill enemies earns Zero Tokens. The amount of Zero Tokens earned for killing enemies in matches is between 3 and 5 tokens per kill. You can use these tokens to buy items from the store.
Additionally, a player earns score points for each player they kill. You can see the score points of all players in the view ranking list section in the main menu. Players also have ranks; as their score points increase, they rise to higher ranks.
Players can purchase a "Paid Account" status from the Zero Hour Assault shop, with durations from 1 to 12 months. Paid accounts offer several benefits:
* (asterisk) title when sending messages.The game features an Events system. Events change every 24 hours and can be viewed from the Events menu. Completing these events earns you Event Points. These points can be spent in a dedicated Event Store to purchase various items or rewards.
Players can optionally add bots to matches when creating them. For example, if the creator wanted the match to be 5 versus 5 (5 players on each team), but only 2 human players joined the match, bots will fill the remaining player slots.
Bots behave much like normal players: they can pick up items from the ground, they have inventories, and they can use weapons they pick up. Bots do not actively track players; they walk around the map randomly. However, they will move towards the location if they hear gunshots nearby.
In team matches, bots have the following feature: You can call bots to your side. If you type come followed by a bot's name into the team chat (using the J key; on mobile, access team chat by swiping down with 2 fingers to open the action menu), for example, come botname, that bot will come to your location and follow you consistently. You can send the bot back to its normal behavior by typing go followed by the bot's name (e.g., go botname). You can also call all bots on your team to your side using the come all command and send them all back with the go all command.
You can watch matches as a spectator. You will have the opportunity to do this when you die in a match. Alternatively, if you choose to return to the lobby when you die, you can start spectating by going to coordinates 5 0 0 in the lobby and pressing shift + enter (on mobile, triple tap the middle of the screen).
While watching the match, you can navigate between different players or bots using the right and left arrow keys (on mobile, swipe left and right). Press the escape key (on mobile, press the back button) to stop spectating and exit the match view. If you stop spectating, you will no longer receive death notifications from that match, nor will you be returned to the lobby when it ends.
Also, while spectating players, the standard information keys will provide details about the player you are currently watching. For example:
H key (on mobile, tap the top center of the screen) shows your own health, but in spectating mode, it shows the health of the person you are observing. If they are dead, it will state they are dead. If they are using a motor, it will also report the motor's health.Shift F key (this action has no gesture on mobile; a physical keyboard is required) will announce the aiming status of the player you are watching.'; on mobile, access group messages by swiping down with 2 fingers to open the action menu) and map messages while spectating (receivers will see you are a spectator).There is also another map in the game called the Freedom Fight map. This map also features the helicopter system for entry, similar to some matches. In this map, there are no bots and no team system. You can fight with other players directly on the map without needing to create or join formal matches.
There are no standard item spawns like in regular matches, but there are chests located inside the houses on the map. You can press shift + enter (on mobile, triple tap the middle of the screen) near a chest to view the items inside it and take them. New items will automatically be added to chests once they are emptied, and chests will also refill even if not empty after some items are taken and time has elapsed. Although the coordinates of the chests always remain the same, the items they contain are randomly determined each time they refill/respawn. Players inside houses cannot see or hear players/chests outside, and vice-versa, unless they are in the same state.
Chests can also be destroyed by player actions. If a chest is destroyed, all the items currently inside it will be lost. The chest will respawn after some time with new, randomly generated items.
When you kill other players in the Freedom Fight map, you have a 50% chance to receive 1 Zero Token. There is a 5-minute cooldown per player killed; if you kill the same player again within 5 minutes, you won't get a token, but killing a different player will still grant tokens. Paid accounts receive double tokens.
In this map, you cannot access the store through the standard game menu (O key; on mobile, double tap the top center of the screen). Instead, you must go to coordinates 500 463 0 and press shift + enter (on mobile, triple tap the middle of the screen) to open the store interface.
If you are in the same group as another player in this mode, the beacon sound indicating that player's position will be different from standard beacons. Additionally, if you accidentally hit a player who is in the same group as you, a distinct beep sound will play.
You can leave the Freedom Fight map at any time via the game menu. Motors that you purchase while on the Freedom Fight map will always remain on this map; they do not transfer to other matches or persist if you leave the map and return later.
You can also spectate players on the Freedom Fight map. However, while spectating someone in this mode, the C (coordinates; on mobile, tapping the middle of the screen) and Z (zone; on mobile, double tapping the top left) keys will not function.
If the person you are watching enters a group base, you will automatically stop watching them and switch to the next available player on the Freedom Fight map. This will also happen if the person you are watching returns to the lobby.
Similar to spectating regular matches, the right and left arrow keys (swiping left and right in mobile) allow you to move between available players on the Freedom Fight map. Pressing the escape key (on mobile, press the back button) stops spectating the Freedom Fight map and returns you to the lobby. Pressing L (on mobile, triple tap the middle right) while spectating a player on the Freedom Fight map will show you the list of players currently on the Freedom Fight map.
When you use the Metal Shield, it will protect you from hits until it is broken. It will not protect you from the extra damage of headshots, but it will prevent you from falling down if you are hit by a headshot while the shield is active. You cannot move until the shield deployment sound finishes. You can obtain it from item spawns, chests, or the store. Additionally, in the Abyss Clash and Explosive Battle match modes, you will start with 2 Metal Shields by default.
When you use the Invisibility Shield, you will become invisible for 15 seconds. During this time, other players cannot see you on their nearby player list (E key; on mobile, double tap the middle right) or through binoculars, and they cannot hear your beacon signal. Only your footstep sounds will be audible to others. The weapon scope feature will also not beep for invisible players. However, opponents can still hit you with weapons if they manage to guess your location.
The game features a landmine named TM62. When you place it, if someone steps on it, it will explode, and everything within a 15-step radius will receive damage. It can also be detonated by hitting it a couple of times with a weapon. However, there is no distinct sound that indicates the presence of a nearby mine.
You can acquire Timebombs from chests, item spawns, or the store. Once you arm it (by using it from your inventory), it will explode within 20 seconds, damaging anything within a 50-foot radius. You can check how many seconds are left until detonation by pressing the M key (on mobile, swipe up in the left part of the screen to open the object tracking menu, which may show this info).
When you place a Barricade, it creates a wall structure that is 10 tiles in height, featuring a platform on top that you can stand on. It can be destroyed by weapon fire. The dirt platform on top is removed when the barricade is destroyed.
Placing a Ladder creates a climbable ladder extending upwards for 20 tiles. It can also be destroyed with weapons. The player who placed the ladder can retrieve it by pressing shift + enter (on mobile, triple tap the middle of the screen) near its base.
There is an item called the Steel Helmet. If you wear this, it will protect you from headshots (both extra damage and fall effect) until it is broken. Its damage resistance is persistent even if taken off and re-worn after rejoining the game.
There are three items in the game specifically designed to increase your health. These are:
Each of these items increases your health at different rates when used.
There is an item called Binoculars in the game. Using this item allows you to see players who are within 120 steps of your current location. It will also indicate if players or NPCs are in a fainted state.
Found in chests in the Freedom Fight map, this item can be used to increase the health of a group base.
This item can be toggled on or off. If it's active when you die, and another player attempts to open your corpse, the bomb will explode. Nearby players, including the one opening the corpse, will take damage. The corpse will disappear, and you will receive 1 Zero Token.
When you use a Boom Box, it spawns a random-looking item on the ground. If any player (including yourself) tries to pick it up using shift + enter (on mobile, triple tap the middle of the screen), it will explode. Nearby players, including the one who triggered it, will take damage, and you (the placer of the Boom Box) will receive 1 Zero Token.
Using this item will show you a list of all corpses on your current map, including their coordinates, the time remaining until they disappear, and the owner's name.
When used, the Adrenaline Shot speeds up your weapon's fire rate for 2 minutes.
Backpacks (Level 1, Level 2, and Level 3) increase the maximum amount of various items you can carry in your inventory beyond the default limits (for non-Paid Account users). These backpacks expire after 1 week. You can check their expiry date in the "Timed Items" section of your inventory/menu. Paid accounts are not affected by inventory limits.
When you activate a Jammer, players nearby (within its effective radius) will be unable to use Binoculars or see other players using the E key (on mobile, double tap the middle right) (nearby player list) for 2 minutes. Their weapon scopes will also not function during this time.
If you are within 5 tiles of another player, you can press Enter (use item) (on mobile, double tap the middle of the screen) to place the Spatial Amplifier on them. For the next 10 minutes, you can use the Spatial Amplifier Controller (a separate item) to see that player's coordinates. The amplifier can be destroyed; if it is, the affected player and any players within a 20-tile radius will hear an explosion and take damage. All players on the map will hear a distant sound of the explosion.
A Silencer can be attached to weapons that use ammunition. When attached, it reduces the weapon's effective range by 50% but significantly muffles the firing sound; only players within 30 tiles will hear a distant sound. The ` (Grave Accent) key (on mobile, double tap the bottom left with 2 fingers for the left-hand weapon) will indicate if a silencer is attached and show the adjusted range. You can insert/remove the silencer from weapons; it does not disappear from your inventory upon use. However, you can only have a maximum of 2 Silencers in your inventory and can only attach as many silencers as you possess. If you drop a weapon with a silencer attached, the silencer is automatically removed from it. You cannot drop a silencer if all your owned silencers are currently attached to weapons. When you die, any silencers attached to your weapons are removed. You can see the Silencer item with Alt + 5 in inventory navigation (on mobile, this specific navigation has no gesture; use general inventory navigation by swiping up and down in the top right).
Maps may feature Electric Poles. These can be destroyed by weapon fire. If destroyed, all players (including the one who destroyed it) within 40 steps of the pole will receive damage and fall down, requiring them to stand back up. Electric Poles have a wall and a platform, similar to chests or motors; however, jumping onto an Electric Pole's platform will result in instant death.
In Team Deathmatch and Zombie vs Player modes, when you die, there is a 50% chance you will faint instead of dying immediately (the game will state "fainted" instead of "killed"). If this happens, you will still be in the match but incapacitated, and you have 3 minutes. During this time, a teammate who is within 3 steps of you can press the T key (this action has no gesture on mobile; a physical keyboard is required) to revive you. Upon revival, you will wake up with 20 health. If no one revives you within the 3-minute window, you will die permanently for that round. You cannot heal while fainted or sitting.
The game supports motors, which you can buy from the store. Here's how to use them:
When you acquire a motor, it will appear 1 step ahead of you, and you will be able to physically bump into it. To get on it, you must jump and move towards the motor's direction; this action will place you on the motor. After you are positioned on it, press shift + enter (on mobile, triple tap the middle of the screen) to fully mount the motor and prepare for driving.
You can start or stop the engine by pressing shift + enter (on mobile, triple tap the middle of the screen). Use the following controls while the engine is running:
Other players can also get on your motor as passengers. If you start the engine and drive, they will travel with you automatically. The driver of the motor is always the person who got on first. If you get off while others are on, the person who got on after you can take control and drive the motor.
Furthermore, if you have acquired your motor but left it unattended, other players can get on it and steal it.
Each motor you get is specific to the match you acquired it in; you have to get it again in subsequent matches (except potentially on the Freedom Fight map as noted elsewhere). You can see your destroyed motors, along with timestamps, in the "See your motors" section of the game menu.
Your motor can hit walls. If this happens, you will fall off the motor, and the motor itself will lose 30 health. You will hear a sound when your motor (or the motor of a player you're watching) hits something. If the motor gets close to a wall, you will hear a warning beep sound. In this case, you should immediately turn away from the wall. Other players can also shoot at your motor and destroy it.
Another vehicle is bike. you can purchase from event store. When you purchase it, you can press shift enter to ride it and hold the up arrow (on mobile, swipe up and hold) to drive it, others can ride your bike too, but they cannot drive it. The first person who rided is always the driver, and like in the motors, people can steal your bike if they ride it while you are not rided.
The game features voice chat. The way it functions depends on whether you are in a Community:
V key (on mobile, tap anywhere with 2 fingers to toggle), all players on your current map within approximately 30 tiles of you can hear your voice, with the sound originating from your character's position.B key (on mobile, double tap anywhere with 2 fingers to toggle) to transmit your voice to all other members of that Community, regardless of their location. This chat is not positional. You can disable receiving Community voice chats in the Notification Settings.If 'Push to Talk' is enabled in the settings, you must hold down the V (for positional) or B (for community) key to talk. If 'Push to Talk' is off, pressing the key will toggle your microphone on and off. You can toggle the 'Push to Talk' setting itself using Shift + V (this action has no gesture on mobile; a physical keyboard is required). You can press Alt V (this action has no gesture on mobile; a physical keyboard is required) to learn who is currently speaking (if you can hear them); this will open a menu where you can also adjust their volume. You can also adjust player volumes via the F6 Player menu (on mobile, the player menu can be accessed by swiping down with 2 fingers).
You can also play the game using a joystick. However, there is no default joystick layout configured in the game. You must manually set which buttons on the joystick correspond to which game actions in the settings menu. Otherwise, none of the keys on your joystick will perform any function in the game.
There are a few exceptions to this rule, and you cannot change the bindings for these specific controls:
Additionally, if you connect more than one joystick to your system, you can use whichever joystick you prefer without needing to select it in the settings; the game will detect button presses from any connected joystick. However, this can lead to confusion in the key mappings because the button identifiers and codes can differ between various joystick models. Therefore, if you connect two or more joysticks, it is recommended that you ensure they are the same brand and model to avoid mapping conflicts.
This game supports vertical aiming. This means you can aim and potentially hit targets that are above or below your horizontal plane. You can aim up and down using the Up and Down Arrow keys (in normal walk mode) or the W and S keys (in classic walk mode). (On mobile, swipe up and down with 2 fingers on top part).
Note on Walking Modes:
When using the aiming keys (Up/Down Arrows in Normal Mode, W/S in Classic Mode), pressing them once adjusts your aim by 1 step in that direction. Pressing them with Shift adjusts your aim by 5 steps for faster changes. A sound will play when you turn if you have a weapon equipped that uses ammo.
there are 2 aiming modes you can switch betweeen with alt f (swipe left and right with 2 fingers on top part on mobile). Angle-based aiming, which is the default, will allow you to aim half up, streight up, half down and streight down. If you aim streight up/down and fire, the bullet will only move around the z axis, so it won't go in the your facing direction. If you fire while in the half aiming state, it will go both in the z axis and in your facing direction. The other mode is step-based aiming. Here you can aim from 1 steps to your weapon's spread amount steps up/down. The weapon won't always go in the z axis, it will start from the amount you aimed. If you aim 2 steps up and fire, it will go 2 steps up in the z axis, but it will don't go further up, it will go in your facing direction, same also works for downwards.
It is also possible to play the game using the mouse. After enabling this option from the settings, the following controls become available:
The game features a headshot system. If you shoot someone who is positioned two steps below you, or if you aim upwards by an amount equal to your weapon's spread value, you will deal 2 times more damage than you would normally. You will not always fall down when you get a headshot; this will happen sometimes. A Steel Helmet protects from headshot effects, and a Metal Shield (while active) prevents the fall-down effect from headshots but not the extra damage.
When you aim downwards by an amount equal to your weapon's spread value (for example, 2 steps down if its spread is 2), there is a possibility that you can hit the player's legs. When you successfully hit a player's legs in this manner, the player will fall down and will need to perform an action to stand back up. A player cannot draw or use weapons while in the sitting/fallen state.
By pressing any Control key (Left Control or Right Control) together with the Shift key (on mobile, swipe right on the bottom left for a left-hand melee attack, or swipe right on the bottom right for a right-hand melee attack), you can perform a melee attack using your equipped weapon on a player if they are near (within 10 steps or possibly closer). This melee attack only works with weapons that require ammunition, but performing the attack does not consume any ammo. This attack cannot hit players through walls.
When hit by this weapon melee attack, the player will fall down and will need to stand back up. They will also drop the weapon they were currently holding.
You can equip weapons in both your left and right hands simultaneously. When you equip a weapon from your inventory (by pressing Enter on it), you can choose to draw it in your left or right hand. Alternatively, using its assigned number key (on mobile, you can switch weapons by swiping left or right in the upper part of the screen) will equip it to your left hand. To equip a weapon to your right hand via number key, first assign the weapon to a number key (using Shift + Number). Then, press Alt + Shift + the assigned Number key (on mobile, equipping to the right hand is handled via the inventory menu; there is no direct gesture for this combination). Once a weapon is in your right hand, you can equip another weapon to your left hand by simply pressing its number key or selecting it from your inventory.
To fire the weapons:
Note: If you have weapons equipped in both hands, you will not be able to reload (R) or unload (Shift R) either weapon with a keyboard. On mobile, however, specific gestures exist: swipe up in the bottom left to reload the left-hand weapon, and swipe up in the bottom right to reload the right-hand weapon. There is no mobile gesture for unloading a weapon.
Checking weapon status:
Putting weapons away:
When aiming with a weapon in your right hand, the scope sound (if enabled) will play differently to indicate that the right-hand weapon is ready to fire.
You can throw knives and swords. Depending on which hand the weapon is in (left or right, for dual wielding), you can throw it using Shift + Spacebar or Alt + Spacebar (on mobile, swipe down on the bottom left to throw the left-hand weapon, or swipe down on the bottom right to throw the right-hand weapon). Thrown knives and swords deal more damage than their melee counterparts. However, if they hit an enemy, the weapon is consumed. If you miss, the weapon will fall to the ground as an item that can be picked up. Thrown knives have a range of 20 tiles, and thrown swords have a range of 15 tiles. They will play a sound as they move through the air.
You can assign your currently held weapon to any number key you want (typically 2 through 0, as 1 is often reserved for the punch and feet). When you have the desired weapon in your hand, press the Shift key together with a Number key (e.g., Shift + 2) (on mobile, this key-based assignment is not applicable as weapon switching is done by swiping). The weapon will then be assigned to that number. Subsequently, whenever you press that number key, if you have that specific weapon in your inventory, you will draw it directly. The weapon you are holding when you exit the game will be saved and automatically equipped when you next log in.
The game includes a scope feature. This provides audio feedback to help you understand whether your weapon's aim is currently on a target that it can hit. If this feature is enabled in the settings, a distinct beep sound will start to play whenever your weapon is properly aimed at an object or player that is within its effective range and line of sight. The scope sound will not play if you are fainted or if a Jammer is active nearby.
You can set items in your inventory as favorite items for quick use. First, navigate to the item you want to set as a favorite using the Tab and Shift Tab keys within the inventory. Once the desired item is selected, press Shift + U (this action has no gesture on mobile; a physical keyboard is required) to assign it as your primary favorite item. After assignment, you can use this item directly by pressing the U key (this action has no gesture on mobile; a physical keyboard is required), without needing to open the inventory.
You can also set a secondary favorite item using the same procedure, but by pressing Shift + Y (this action has no gesture on mobile; a physical keyboard is required) instead. This secondary favorite item can then be used directly by pressing the Y key (this action has no gesture on mobile; a physical keyboard is required).
It is possible to break some walls within the match environments. However, this mechanic does not apply to all walls present on the map; only specific wall segments are destructible. When you hit a wall, the sound will come from the direction of the wall. The wall hitting sound has a time limit and won't play on every hit.
You can use the Sonar feature by pressing F7 (this action has no gesture on mobile; a physical keyboard is required). If enabled, Sonar will play a high-pitched version of the wall's sound, indicating its position if a wall is 20 tiles or nearer.
When you join a match lobby, you can leave if you wish before the match creator starts the game. While in the lobby before the match begins, pressing Shift + Enter (on mobile, triple tap the middle of the screen) will present you with the option to leave. However, once the match has been officially started by the creator, you cannot leave the ongoing match. You can exit the game even if near a player you cannot hit (e.g., group members with friendly fire off, jailed players if you are jailed).
When you die in the game, the weapon you were holding will drop on the ground as an item and a sound will play. You also lose other items you collected during that specific match (items found on the ground, in chests, etc.). However, some items that you purchase from the store might be designated as permanent; you will not lose these permanent items upon death. Corpses will now disappear after 10 minutes and will make a bleeding sound. If multiple corpses are at the same coordinates, pressing Shift + Enter (on mobile, triple tap the middle of the screen) will prompt you to choose which one to open.
Each time you join a match, you are typically given a set of starting items to use in that match. The specific items provided at the start may vary depending on the match mode being played.
The game features a character system. You can purchase different characters from the store, and these characters are permanent additions to your account. Each character has distinct voices and may have different specifications or attributes (e.g., bonus damage which is reflected when checking weapon info with the grave key). You can change your active character from the game menu. When renaming your character, all references in existing support tickets will be updated, and a message noting the change will be added to the tickets.
The game includes a ticket system for support. You can report any questions you want to ask the developers or bugs you encounter in the game by opening a support ticket through this system. When your tickets are closed, you can rate them between 1 and 10 to indicate your satisfaction with the assistance. You must rate any previously closed tickets before you can open new ones.
The game offers translation support when sending and receiving messages. When composing a message for group chat, general chat, map chat, private message (PM), team chat, etc., pressing Control + Enter (this action has no gesture on mobile; a physical keyboard is required) will send the message after translating it into the language you have selected using Alt + L (this action has no gesture on mobile; a physical keyboard is required).
You can also translate a message currently in your chat buffer (e.g., a received message) into a language you select with Shift + L (this action has no gesture on mobile; a physical keyboard is required) by pressing Control + Enter while that message is focused (this action has no gesture on mobile; a physical keyboard is required).
When you draw a weapon, you cannot fire it or draw another weapon until the draw sound of the current weapon finishes playing.
To create your own match, follow these steps:
5 0 0 in the main lobby.shift + enter (on mobile, triple tap the middle of the screen).shift + enter (on mobile, triple tap the middle of the screen) again to start the match. Everyone in the game will be notified when a match starts.The match creation menu also provides additional options, such as kicking a player from your current match lobby or banning a player. If you ban a player, they will not only be removed from the current match but will also be prevented from joining any future matches that you create.
When setting up a match, you can designate it as either 'Public' or 'Private'. The key difference is that private matches require players to enter a password (which you set) in order to join. However, the match owner can also invite players directly to a private match, allowing them to join without needing the password. Public matches are open for anyone to join.
In the game, you can only carry a certain maximum amount of the same item type for specific items (unless you have a Paid Account, which generally bypasses these limits). Backpack items (Level 1, 2, 3) can increase these maximums for non-Paid Account users. Below is a list of these items and their respective default limits. For items not listed here, you can generally carry an unlimited quantity:
Paid accounts are not affected by these limits and can hold as many items as they want.
This section details the default keyboard keys used in the game and their functions.
Alt + Number keys Navigate between items within inventory categories. (This action has no gesture on mobile; a physical keyboard is required).Shift V Enable or disable the Push-to-Talk feature for voice chat. (This action has no gesture on mobile; a physical keyboard is required).V Activate positional voice chat (hold if Push-to-Talk is on, toggle if off). (On mobile, tap anywhere with 2 fingers to toggle).B Activate Community voice chat (if in a community; hold if PTT is on, toggle if off). (On mobile, double tap anywhere with 2 fingers to toggle).Alt V Learn who is currently speaking via voice chat (opens a menu to also adjust their volume). (This action has no gesture on mobile; a physical keyboard is required).Number keys (1-0) Select weapons you have assigned (Number 1 is always the punch and feet and cannot be changed). (On mobile, swipe left or right in the upper part of the screen to switch weapons).G + Arrow keys / A S D W Move the camera. (This action has no gesture on mobile; a physical keyboard is required).Delete Quote the selected message in chat buffers. (This action has no gesture on mobile; a physical keyboard is required).K Reply to the last private message (PM) received. (This action has no gesture on mobile; a physical keyboard is required).G + T Find out the current coordinates where the camera is located. (This action has no gesture on mobile; a physical keyboard is required).Z Find out the zone (area name or identifier) you are currently in. (On mobile, double tap the top left).F1 Display the Message of the Day (MOTD). (This action has no gesture on mobile; a physical keyboard is required).F2 Show your current ping / In input boxes, toggle character repeating. (On mobile, swipe up with 2 fingers to check ping).F3 Turn the player and bot beacon sound on or off. (This action has no gesture on mobile; a physical keyboard is required).F5 Open the Friend menu (send PMs, view friend stats with Shift + Enter). (On mobile, access the Friend Menu by swiping down with 2 fingers to open the action menu).F6 Open the Player menu (perform various operations related to other players, adjust volume). (On mobile, access the Player Menu by swiping down with 2 fingers to open the action menu).F7 Toggle Sonar feature / (In YouTube player: Rewind video). (This action has no gesture on mobile; a physical keyboard is required).F10 Copy the last spoken text (from game events or chat) to the clipboard. (This action has no gesture on mobile; a physical keyboard is required).F11 Change the active language channel for general chat. (On mobile, access the Language Channel Menu by swiping down with 2 fingers to open the action menu).Shift U Set the currently selected inventory item as your primary favorite item. (This action has no gesture on mobile; a physical keyboard is required).U Use the primary favorite item you set with Shift U. (This action has no gesture on mobile; a physical keyboard is required).Shift Y Set the currently selected inventory item as your secondary favorite item. (This action has no gesture on mobile; a physical keyboard is required).Y Use the secondary favorite item you set with Shift Y. (This action has no gesture on mobile; a physical keyboard is required).Shift L Set the target language for translating received messages. (This action has no gesture on mobile; a physical keyboard is required).Alt L Set the target language for translating messages you send. (This action has no gesture on mobile; a physical keyboard is required).J Send a message to your team chat channel during team matches. (On mobile, access team chat by swiping down with 2 fingers to open the action menu).Tab / Shift Tab Navigate forward/backward through your inventory items. (On mobile, swipe up and down in the top right).Enter Use the currently selected inventory item / (In inventory on weapon: select hand to draw). (On mobile, double tap the middle of the screen).Shift Enter Interact with objects on the map, pick up items from the ground. (If multiple corpses at location, prompts choice). (On mobile, triple tap the middle of the screen).I Open the inventory menu. While the menu is open: Backspace drops the selected item, Enter closes the inventory and focuses it on the selected item (press Enter again to use). (On mobile, tap the top left to open inventory).Backspace Drop the currently selected inventory item. The sound of dropped items is lower-pitched. Others must use Shift Enter to pick them up. (On mobile, tap the top right).Shift Backspace Allows you to drop a specific quantity of the selected item stack.Control (Left or Right) Fire your equipped weapon(s). (On mobile, tap/hold the bottom left for the left hand weapon, or the bottom right for the right hand weapon).Shift + Control (Left or Right) Perform a weapon melee attack. (On mobile, swipe right on the bottom left for the left hand weapon, or swipe right on the bottom right for the right hand weapon).Spacebar Jump / (On Motor: Use Horn). (On mobile, tap the bottom center).Shift + Spacebar / Alt + Spacebar Throw equipped knife or sword (depends on hand). (On mobile, swipe down on the bottom left/right to throw the corresponding hand's weapon).Home / End Adjust the overall game volume up/down. (This action has no gesture on mobile; a physical keyboard is required).H Learn your current health status (also motor health if on motor, or target's health/death status if spectating). (On mobile, tap the top center)./ Send a public message to the language channel selected with F11. (On mobile, access map/language channel chat by swiping down with 2 fingers to open the action menu).O Open the main game menu (access settings, quit, events, polls, etc.). (On mobile, double tap the top center).[ / ] (Brackets) Browse through different buffer categories (e.g., chat, system messages, items). (On mobile, swipe left and right with 3 fingers)., / . (Comma/Period) View the previous/next item within the selected buffer category. (On mobile, swipe up and down with 3 fingers).Shift + [ / ] / , / . Go to the first/last item in buffer categories or within a category. (This action has no gesture on mobile; a physical keyboard is required).E See a list of players and bots near your location (also indicates if they are above or below you). (On mobile, double tap the middle right).Shift+EToggle autotracking. When on, you will hear a beep sound for each near player in their position. (This action has no gesture on mobile; a physical keyboard is required).N Get the direction and distance to the zone or object you are currently tracking. (On mobile, triple tap the top left).Shift M See a list of trackable zones on the map and select one to track. (On mobile, swipe down in the left part of the screen).M Open a menu showing all nearby objects (items, players, etc.) and allows you to track one. Use N to find the tracked object. (On mobile, swipe up in the left part of the screen).L See the list of participants (players and bots) in your current match / (If spectating in Freedom Fight: show FF players). (On mobile, triple tap the middle right).X View the ammo status of the weapon in your left hand. (On mobile, tap the bottom left with 2 fingers).Shift X View the ammo status of the weapon in your right hand (if dual wielding). (On mobile, tap the bottom right with 2 fingers).` (Grave Accent) View information about the weapon in your left hand (includes actual damage and silencer status). (On mobile, double tap the bottom left with 2 fingers).Shift ` (Grave Accent) View information about the weapon in your right hand (if dual wielding, includes actual damage and silencer status). (On mobile, double tap the bottom right with 2 fingers).R Reload your weapon. Your movement speed is temporarily slowed during reload. (On mobile, swipe up in the bottom left for the left hand weapon, or swipe up in the bottom right for the right hand weapon).Shift R Unload the ammunition from your weapon back into your inventory. (This action has no gesture on mobile; a physical keyboard is required).Escape Exit the current menu, cancel an action, or open the main menu to potentially exit the game. (On mobile, press the back button).Shift C Copy the selected buffer item text to the clipboard. (This action has no gesture on mobile; a physical keyboard is required).C View your current coordinates (X, Y, Z). (On mobile, tap the middle of the screen).Left / Right Arrows Navigate between players while spectating / Strafe left/right in Classic Walk Mode / Turn 45 degrees left/right in Normal Walk Mode (Shift + Arrow turns 1 degree). (On mobile, use swipe left and right with two fingers for turning; swipe left or right for spectating navigation).Up / Down Arrows Move forward/backward in Classic Walk Mode / Adjust vertical aim up/down in Normal Walk Mode (Shift + Arrow aims 5 steps). (On mobile, use swipe and hold in middle part of screen for walking).A / D Strafe left/right in Normal Walk Mode / Turn 45 degrees left/right in Classic Walk Mode (Shift + Key turns 1 degree). (On mobile, use swipe and hold in the middle part of the screen for strafing, and swipe left/right with two fingers for turning).W / S Move forward/backward in Normal Walk Mode / Adjust vertical aim up/down in Classic Walk Mode (Shift + Key aims 5 steps). (On mobile, use swipe and hold in middle part of screen for walking).F Learn the direction you are currently facing (e.g., North, South-East). (This action has no gesture on mobile; a physical keyboard is required).Shift F Learn your current vertical aim status (e.g., level, aiming up) / (If spectating: Learn target's aim status). (This action has no gesture on mobile; a physical keyboard is required).Shift Page Up / Page Down Adjust the volume of the map's background music. (This action has no gesture on mobile; a physical keyboard is required).' (Apostrophe) Send a message to your group chat. (On mobile, access group chat by swiping down with 2 fingers to open the action menu).Shift + ' (Apostrophe) Send a message to your community chat. (On mobile, access community chat by swiping down with 2 fingers to open the action menu).Alt X Duck (crouch). When ducking, others cannot hit you unless they also duck or aim downwards significantly. (On mobile, tap the middle left).Alt Z Sit down or stand up from a sitting position. (On mobile, tap the middle right).Page up and page downclimb (On mobile, swipe up and down in the upper part of the screen).To contact the developers or community, use these methods:
@nbm_arnold
Social Features
Friends System
You can become friends with other players in the game. Being friends allows you to send them private messages easily and enables notifications for when they enter or exit the game. You do not receive these login/logout notifications for players who are not on your friends list. From the Friend menu (
F5; on mobile, the friend menu can be accessed by swiping down with 2 fingers), you can pressShift + Enter(on mobile, triple tap the middle of the screen) on a friend's name to view their statistics, even if they are offline.Groups and Bases
You can create groups in the game, and other players can join these groups. Potential members can send requests to join your group, or you can invite them directly. People within the same group can send private messages specifically to the group chat using the
' (apostrophe)key (on mobile, send a group message by swiping down with 2 fingers to open the action menu). You can send group messages even while spectating.You can also view statistics for each group, including total kills and deaths accumulated by its members, and see a list of its members in the group information menu. Additionally, the group owner has the ability to grant administrative privileges to other group members. These administrators do not have the full authority of the group owner but can manage basic functions of the group, such as inviting or removing members
Each group must be created while on the Freedom Fight map. Each group automatically gets a base upon creation, and up to 4 additional bases can be added later. These bases contain chests that group members can use to store items securely. Group admins and the owner can view a log of items taken from base chests and by whom.
To put items into a base chest, enter the base and press Backspace (on mobile, tap the top right of the screen) while near the chest to drop the currently selected inventory item. Alternatively, use Shift + Backspace to drop a specific quantity of the selected item.
When someone creates a group, the initial group base will spawn next to the player who created it, enclosed by a wall. From the outside, if the base door is closed, you can open it by pressing
shift+enter(on mobile, triple tap the middle of the screen) and entering the correct base password (only admins and owner can change the password and view base info). If the base door is on, anyone pressingshift+enter(on mobile, triple tap the middle of the screen) near the base entrance will be teleported inside. If you exit the game while inside a base, upon relogging, you will be placed on the Freedom Fight map at the coordinates where the base is located.Inside the base, at coordinates
0 0 0relative to the base's origin, pressingshift+enter(on mobile, triple tap the middle of the screen) performs different actions based on the door state: If the door is on, pressing it from inside will allow anyone inside to exit the base. If the door is closed (requiring a password from outside), anyone already inside the base can open it from the inside using this command.Bases can be destroyed by enemy actions. If all the bases belonging to a group are destroyed, the group associated with those bases will be permanently deleted from the game. Any items stored within the chests of the destroyed bases will also be lost.
If a base's health drops below 2000, the door functionality (password protection, controlled access) will become unavailable, and anyone will be able to enter the base freely. When the base door is opened, it will automatically close again after 2 seconds.
Inside the base, at coordinates
30 30 0relative to the base's origin, there is a base computer which you can access by pressingshift+enter(on mobile, triple tap the middle of the screen).Communities
Communities are similar to groups but do not have bases. Members of a community can send messages to the community chat using
Shift + ' (apostrophe)(on mobile, send a community message by swiping down with 2 fingers to open the action menu). All other community-related actions (creating, joining, managing) are handled through the main game menu. Creating a community costs 1000 Zero Tokens for free accounts, but is free for Paid Accounts. Community members can use theBkey (on mobile, double tap anywhere with 2 fingers to toggle) for community-wide voice chat (see Voice Chat section).General Chat
Apart from groups and communities, there is also a general chat system in the game. You can select a language-specific channel using the
F11key (on mobile, the language channel menu can be accessed by swiping down with 2 fingers) and then send a message to everyone in that channel using the/key (on mobile, send a map/language channel message by swiping down with 2 fingers).Poll System
Players can create polls with a specific title and message. Other players can then vote 'Yes' or 'No' on these polls. Polls automatically end within 24 hours. You can disable poll notifications in the Notification Settings.